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Magic Box

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--- No site do Smartlab: The MAGICbox workshop is a SMARTlab research and development centre located in the MAGIC room. MAGICbox enables fabrication of computer-generated models, with the goal of developing accessible systems for desktop manufacturing, peer production and digital materialization. We are interested in the application of this technology to disadvantaged population groups. [...]

Magia no cotidiano?

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--- When Arthur C. Clarke went to the great geosynchronous orbit in the sky last year, he left behind a huge legacy, not least of which was a quote oft cited by Silicon Valley visionaries and wannabes. “Any sufficiently advanced technology,” the sci-fi master wrote in 1962, “is indistinguishable from magic.” But now my daydreams are different. [...]

h3×3n

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--- H3X3N is a collaborative computer witchcraft club from Chicago, Mexico City Mexico and Linz Austria, is currently composed of Mark Beasley, Sandra Rosas Ridolfi, jake elliott, tamas kemenczy, Alex Inglizian, Nina Wenhart and jonCates. viah3×3n.

God

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--- A criação do mundo em linha de comando: http://celobox.googlepages.com/god.html

scrying

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--- Scrying is a technique of divination and revelation, of producing visions, perhaps of the future, through prolonged gaze at an object, usually of crystal or liquid nature. Scrying was famously practiced by the 16th century astronomer, mathematician and alchemist John Dee with the assistance of presumed impostor Edward Kelley, using a mirror of obsidian amongst [...]

INTERACTIVOS? Lima’09

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--- Chamada do Medialab-Prado Madrid para o próximo INTERACTIVOS em Lima, no Peru. [Open Call] Interactivos? Lima’09: Magic and Technology Selection of projects for the collective development of software pieces and interactive installations that propose a rethinking of the usual scenario in magic tricks. The workshop will take place from April 13 through 28, 2009 in Lima (Peru). [...]

The Agrippa Files

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--- Agrippa a book of the dead appeared in 1992 as a collaboration between artist Dennis Ashbaugh, author William Gibson, and publisher Kevin Begos, Jr. The Agrippa Files is a scholarly site that presents selected pages from the original art book; a unique archive of materials dating from the book’s creation and early reception; an emulation [...]

De uma lista de discussão

-----Original Message-----
From: Serafin Talisayon

In the Philippines, we scanned and studied 10 best practices from more than 950 anti-poverty projects. Why were they successful?

The answer surprised us: the communities concerned were successful because the projects leveraged on the wealth of intangibles that the "poor" communities already had: network of relationships (social capital), access to natural resources (natural capital + social sanction), dedicated leaders (human capital), useful linkages outside (stakeholder capital), collaborative practices (cultural capital), indigenous knowledge (intellectual capital), etc.  All these are described in our freely-downloadable e-book: "Community Wealth Rediscovered: Knowledge for Poverty Alleviation" fromwww.cclfi.org/kpa_ebook our website.

Many local communities are "poor" only in tangible assets -- they are wealthy in intangible assets. People who call them "poor" are people whose development paradigm is based on financial or material mental models. They have a blindfold and I suspect many of them don't know it. "Poverty" is a concept inside their heads.

Encaminhado por Michael Gurstein.

Oraculismo

Project Description

Oraculismo is an ongoing project willing to raise some critical issues related to information access and social dynamics, as well as pointing at analogies between magic and technologic learning. It brings a critical perspective about the ubiquity of internet access via wireless networks in urban contexts. Oraculismo intends to create wireless installations that are freely replicable, in order to create local experiences that can either be understood as environments for gaming, learning or information access. One of its methods is going further in the idea of de-mithifying technology, by attempting to create new myths that include the ideas of dynamic, social and collective exchange of information.

The public face of Oraculismo will consist of open wireless (wi-fi, 802.11x) networks that behave as shamanic totems or oracles, by interacting with visitors and offering negotiated information. These totems will be able to interact with people through different online tools, such as a chatterbot that, depending on the dialog, may point to a local network URL that can be accessed only once. Secrets, keywords, incremental stages for gaining access are elements to play with. Oraculismo will run on free software and will hopefully adopt alternatives for autonomous power supply.

Oraculismo needs little to start being developed. There are already plenty of alternatives offering free and open source software to manage wireless hotspots, as well as great examples of projects that offer free information in burn stations or similar artifacts. Doing the same with wireless networks is a step further in that direction, but on the other hand the negotiation is there to remind us that there are some kinds of learning in which it is not just a matter of just clicking and downloading bits.

How collective is your revolution?

From an e-mail I wrote discussing the theme of the debate in Futuresonic late this week:
"One question that we have been coming across is that in Brasil social networks are everywhere: everyone is a crossroads of layers and layers of networks. That has good and bad consequences, in the sense that there are always opportunities (and possible social mobility), but also an uncertainty (informality leading to very flexible application of laws, networked crime, etc). So, when it comes to technology, and using technology to support social change, how do we deal with that, how can we influence the appropriation of technology with the 'good' side of networking, while assuring it won't become just another source of distributed violence."